Books and Book Chapters


2019
  • In-Press: Melcer, E. F., & Isbister, K. (2019). “Learning with the Body: A Design Framework for Embodied Learning Games and Simulations”. Software Engineering Perspectives in Computer Game Development.

 

Peer Reviewed Conference  and Journal Publications


2019
  • In Collaboration with EIS Lab: Kreminski, M., Samuel, B., Melcer, E., & Wardrip-Fruin, N. (2019). Evaluating AI-Based Games Through Retellings. In Fifteenth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE).
  • Kheel, O. & Melcer, E. (2019). Radical Tunes: Exploring the Impact of Music on Memorization of Stroke Order in Logographic Writing Systems. In Proceedings of the 14th International Conference on the Foundations of Digital Games.
2018

Festival and Event Presentations


2019

 

Invited Presentations


2019
2018