Books and Book Chapters

2020
  • Melcer, E. F., & Cuerdo, M. A. M. (2020). “Death & Rebirth in Platformer Games”. In Game User Experience and Player-Centered Design. Springer.
  • In Press: Melcer, E. F., & Isbister, K. (2020). “Learning with the Body: A Design Framework for Embodied Learning Games and Simulations”. In Software Engineering Perspectives in Computer Game Development.

 

Peer Reviewed Conference  and Journal Publications

2020
2019
2018

Festival and Event Presentations

2019

 

Invited Presentations

2020
  • Building Better (Educational) Games: Exploring Embodied Design Decisions that Impact Learning Outcomes. (November, 2020). SESAME Colloquium, UC Berkley.
  • Communication Gaps between Video Game Researchers. (July, 2020). International Conference on Human-Computer Interaction, Copenhagen, Denmark.
2019
2018